![]() ![]() It remains to be seen how these choices will affect the subsequent parts of the trilogy, but it’s disappointing that there isn’t anything more immediate. The game in general is very linear, with minimal side content but also little unnecessary filler. The number of choices can be counted one hand, and though there is no obvious right or wrong, right now there appears to be little to no impact on the events of this particular section of the tale. ![]() The story has a deliberate focus on grey moral areas and while the game does a good job of noting and arguing through some tough decisions, it doesn’t deliver on giving players much choice in how to handle them. While appreciably designed to add replay value, there’s just not enough difference between the playthroughs to make it worthwhile, even with a single playthrough easily completed within ten hours. This selection offers a brief prologue showing that character’s background and every now and then also gives the character a scene to themselves without the rest of the party. At the start of the game, players select which one of the six to have as the main viewpoint character for the playthrough. Set in a medieval fantasy world, the game follows six young nobles training to become knights in the Old North, an isolated and very traditional feudal nation. Unfortunately, right now the game simply feels like a prologue to that larger tale and doesn’t quite offer a substantial enough experience in line with its promises. With a tale spanning multiple decades set to be woven across three games, this title is the first of that trilogy, introducing players to the Old North and its six main protagonists. Celestian Tales: Old North is a Kickstarter-funded RPG from Indonesian studio Ekuator Games that seeks to combine some of the greyer moral aspects of western fantasy with traditional turn-based JRPG gameplay. ![]()
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