3/27/2023 0 Comments Divinity 2 malody questions![]() But this game lets you set position before the fight. I am used to a game having a start to the fight. I didn't quite figure out how much preparation to put into a fight. I had trouble starting it up because metagaming thoughts would keep popping up. And I did really enjoy it, but it also eventually took its toll. For any of you madlads with the mental capacity to play this game, I’m glad Larian is out there keeping this genre on its toes. I think writing this post has help me come to terms with the fact that a game can be everything I’m looking for but still just not right for me. Unfortunately the barrier for entry is simply too dense for me, even as a someone who typically seeks out layers and complexity. DOS2 is gorgeous, entertaining, and endlessly replayable. With so many options in both narrative, character, world interaction, combat, and progression for the first time I think I have found a game that just too much for me. The amount of things on screen at any point, coupled with what seems like hundreds of layered systems, items, powers and so on makes it near impossible to figure out what is important - or what I should be doing. Getting past the first few hours has felt like trying to write a PhD thesis as a 9 year old. Having played so many RPGs the thought of an expansive narrative, choice driven RPG with systemic emergent gameplay sounds right up my alley! But for the first time in my many years of gaming I have hit a new wall: this game is so massive that I am completely overwhelmed from the outset, and trying to play literally fatigues me. I have played a wide variety of games throughout the genre from the simplicity of The Elder Scrolls, party based such as BioWare’s Mass Effect and Dragon Age, point and clicks like Disco Elysium, and action RPGs like Dark Souls. RPG’s have been a staple of my library for as long as I’ve been playing games. ![]()
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